As an informal classification, it has no official or universal requirements. But as a general rule of thumb, you can assume that anything advertised as a Triple-A game is being produced by a large development company operating on a large budget and a fairly long development cycle.

Namely, the game costs a lot of time, money, and resources to make, and you will have to sell a lot of copies to be profitable. As a result, you will probably see a lot more ads for an AAA game than for a low-investment game.

Successful AAA games, of course, are massive money generators. They can charge full price for these games because of the amount they put into them, and once they break even (which usually happens with about a million copies sold), from then on they’re just riding the waves of incoming cash.

I have heard that some people include the requirement that the game be very successful to be called a AAA game. But personally, I don’t think it makes a lot of sense. AAA games are high-cost productions and therefore high-risk investments. If they are not well received, the company will lose a lot of money.

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So personally, I think the best way to think about it is that AAA games are high-risk, high-reward games. Mass production budgets and many man-hours. It is essentially the video game equivalent to a blockbuster movie.

AAA games are video games with the highest development and marketing budgets. It’s an informal designation without a sharp dividing line separating AAA from non-AAA, but development budgets for AAA games are generally considered to average $ 60 million.

The scale of the project, mainly in terms of money and labor

“AAA” (which is not a hard and fast term, just industry shorthand) is something of a “blockbuster” in the language of the film industry: it refers to the projects with the biggest budgets, the biggest teams. Biggest, Biggest Marketing, Biggest Expectations (All in all, all of those things – an indie game from a small team with massive hype is not AAA yet).

That doesn’t necessarily have anything to do with how good they are or how well received they are; it’s about how much money and labor went into them. (For example, GTA V, Halo WTF, and Call Of Duty XXX are AAA games; Minecraft, No Man’s Sky, and Angry Birds are not.)

Overall, the quality of the work matches that scope and scale – AAA games are at the forefront in terms of graphics, art, and refined gameplay (not necessarily groundbreaking gameplay, which doesn’t always fit well with big risks and big budgets). AAA games sometimes miss the mark to one degree or another, but they generally represent the state of the art in terms of what can be achieved in a great ingenious game on current hardware.


Historically, that budget involved a level of scope and polish that elevated the title above its poorer cousins. From a purely technical level, AAA games tend to push the limits of hardware. It’s the games that make you wonder how they got all those things in the game – so many players or items or such a large and detailed world.

Avant-garde would be the phrase that describes them.

Art polish is usually a big part of what wearers notice. Great art requires skill and time. Both of these cost money. The polished mechanics, especially the controls, are the last great piece. Buttery smooth controls and positive feedback (no noticeable lag) on ​​player actions create the impression of a high-quality game, regardless of graphics quality.

Putting it all together and you have a AAA title.

Adding a solid level design, story, and character design to that, you have a GOOD AAA title. Want to get some inspiration of AAA games? Just visit GAMIVO!


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