So you are new to SMITE and have no idea where to start. Well you, my friend, are in the right place! This is a helpful guide for all the things the tutorial left out or just expected you to know before tossing you right out on your butt. SMITE is a multiplayer online battle arena (or MOBA for short) where you take control of a God from several different pantheons and wreak havoc against the other team. What really sets SMITE apart from other MOBAs is its beautiful third person view which helps immerse the player into the game. It also features several different game modes varying from your typical three-lane conquest to an all out battle arena.

Related: BlizzCon 2017: Two New Heroes and 2018 Updates Announced for HEROES OF THE STORM


Now a game would be nothing without the Gods you can play. SMITE offers 5 different classes you can choose from. A good match composition would be a God from each class that work well together.

  • Hunter: Typically a ranged damage-dealing class (while some do have melee abilities) that capitalize on getting ahead in levels quickly and dominating in late game. Since they tend to reside in the back line, hunters are fairly easy to learn without feeling like you are constantly dying. Their basic attacks can deal quite a bit of damage and blend well with their other abilities.
  • Mage: Typically a ranged magic dealing class (while some are melee range) that have immense burst damage in the late game. Similar to hunters they stay in the back lane since they are such a small hit point (HP) pool that they are easy to get picked off. Mages rely on their abilities to do a great deal of damage and can really teach a player how to combo their abilities to deal the most damage.
  • Assassins: The term “gank” was invented with assassins in mind. The biggest job for assassins is to get in, take out a low health enemy, and get back out of the fight before too much damage is done to them. They are very single target friendly so don’t expect them to stick around long enough to pick off a few people. Assassins are good for finding other teams out of position or on their own. Be mindful they do have a small HP pool and are rather squishy.
  • Warriors: Warriors are a mix of several different classes. They are a melee range group that can deal quite a bit of physical damage. Unlike assassins, they are much more durable and can stick it out longer in a fight. Warriors also have the greatest diversity in their kits which makes each warrior great in a different situation. This also makes learning each one a bit harder since they can be so different.
  • Guardians: The tanks of the SMITE world. They are melee ranged Gods who have tons of crowd control (CC) built into their kits that allow them to initiate team fights or save a fellow teammate as they are trying to retreat. They have high HP pools that allow them to stick it out longer; however, they lack in high damage attacks.

Attacks and Special Abilities:

Each God either has a ranged or melee basic attack. Some Gods, like Izanami, have a basic attack that has some additional attributes. Her sickles hit twice (when they first strike, and then when they come back) and can hit multiple targets at a time. Many Gods have kits that are built around buffing their basic attacks.

On the other side of the spectrum, we have Gods who are all about their kits. These tend to be Mages and Guardians and the more you combo these abilities together the more damage or help for your fellow teammates you can pump out. Each God kit has five things that differ from God to God. It starts with one passive ability, then three enhanced abilities that range from CC, a steroid buff, burst damage, or another ability, and ends with a God’s ultimate, the strongest ability each God has. When you hear a caster say something along the lines of “They used their three…” they are referencing their 3rd ability.

You can power up each ability further by gaining levels in each match. You can set this to auto-learn when you are just getting started with a new God, but I recommend turning this off so you have better control of which abilities you build up faster.


Now these abilities are great and all, but what really helps to build a God through a game is the items you can purchase. Each time you kill a minion, God, or clear an obstacle like a tower or phoenix you receive gold. This gold is spent on items that can affect several different things like attack speed, cool down time on abilities, power, magical damage, protections, and armor. You can leave this set to auto-purchase which will purchase an item each time you return to base when you have enough gold.

Once you have gotten a feel for how the inventory works, I would recommend turning this feature off. Similar to abilities, by purchasing everything on your own you can adjust how each build will go. You might find that you have great defense and don’t have to build any defense but the next time you might be the target of the other team’s heavy hitter and need to adjust your build.

The two tabs that appear in the inventory screen are: recommended and all items. When you are ready to turn off the auto-purchase, I would start using the items under recommended and then move into picking out items from the other tab once your are completely comfortable with a God.

SMITE Terminology:

SMITE uses terms similar to other MOBAs, but I have come up with a list that I wish I had known when I first started playing.

  • ADC: Attack damage carry. This is a role filled by Hunters who, if fed, become nearly unstoppable. They typically start in the long/duel lane with the support.
  • Feed/Fed: You are feeding an enemy player if you allow them to keep killing you and gain tons of experience and level quickly. You are fed when you are that lucky God who dominates and out levels the enemy team quickly.
  • Jungler: A role usually taken by the Assassin class that has the job to farm the jungles. These are camps that drop mana or health buffs and respawn through the match. The jungler can acquire the ones for his/her team. They can also “steal” the enemies in hopes of not allowing them the extra exp or buffs. They also have the speed to jump into another lane to gank a low health enemy God.
  • Last Hit: When killing minions or enemy Gods, the player with the last hit will receive the most gold for that kill and also credit in their kill count as well.
  • Mid: When a player calls Mid in the lobby, they typically mean they want to solo the middle lane. This is done by a Mage who have the ability to clear waves fast and level quickly. This propels them into their late game where they can provide damage during team fights.
  • Poke: When you are in a clash/conquest game, the main idea is to kill off the enemy minions in your lane. Once the minions are down, then take “pokes” at the enemy God. This is to either force them out of lane or kill them.
  • Skill Shot: What SMITE does that other MOBAs do not, is make every shot a skill shot. This means you have to manually aim an attack in order for it to hit.
  • Solo: On the conquest map, there is a smaller lane (changes sides depending where your team starts) that is normally farmed by the solo player. This is typically a Warrior since they can both deal a decent amount and damage and have a large health pool that allows them to stay in lane longer and farm.
  • Support: This role is just as it sounds, they support the rest of the team. This is filled by a Guardian. They can use their CC abilities to help initiate team fights. While they do start in the long/duel lane with the ADC, they will rotate to cover lanes.

I hope this quick guide is helpful! If you already play, what advice would you have for new players coming to the game? What are your favorite Gods to play and whom do you think are the easiest to learn?

Julia Roth
Catch Me