Welcome to this week’s installment of F2P Friday, where we highlight our favorite Free-2-Play games. The video game market is oversaturated, and sometimes hidden gems can fall through the cracks. This is where we do all the digging for you and feature a new F2P game every week that we know you will enjoy. Let’s dive in!

Wardwell House

The haunting ghost looking sheets hanging in the woods in Wardwell House.

The Basics

Ready for a scary story? Well Wardwell House is going to tell you one whether you are ready or not. The unique horror simulation from Moolion dropped on PC through Steam back in January 2020. Players take control of an unnamed protagonist who finds himself stranded on this mysterious island after being lost on the water. He begins to investigate the island hoping to find food and water, but things are very out of the ordinary. Players will need to search out hidden clues in each scene in order to uncover what is going on.

Wardwell House is broken into chapters that grow darker by the minute. The main story takes place within the house itself. Jacob Wardwell’s home is full of odds and ends, but they all tell a story by themselves. After navigating through the house the first time, it becomes very clear that he isn’t there alone. The only objective now is to find a way off the island without coming face to face with the terror hiding in the shadows. But can you really escape once you are drawn in?

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Why You Should Play

For months I have been trying to find a game that scared me to the core, and Wardwell House did exactly that. Visually the game feels like it is built on photos taken while walking through the woods. The realistic feel gave me that unsettled feeling I was looking for in a game. I felt like I could go out into the world and find these woods. Hopefully, I wouldn’t find what they led to, but then again that might be the spooky encounter I need this Halloween.

The atmosphere Moolian created carries Wardwell House through to the very end. When it comes to gameplay, it falls on the more simplistic side, focusing on just moving about and interacting with objects to tell the overall story. But, this works and it works well. The focus is more on making the player feel the tension and discomfort. We are forced to focus on what is going on around us and what might be hiding in the images themselves. And let me tell you, not knowing what you are seeing and letting your imagination take control is terrifying.

 
Julia Roth
Catch Me