5 Most Interesting Controllers Ever Invented

Betty Bugle

Updated on:

Gaming often requires additional accessories like a headset, monitor, or controller. Every company tries its best to make the most interesting and useful controllers for gamers. However, when there is too much creativity in the process things can go wrong. Like really wrong. In the list below, we’ve gathered the creations of companies independent of console manufacturers, where a function doesn’t matter, just “good” ideas, “stunning” design, and “excellent” marketing opportunities. Would you use any of these?

5. Konami LaserScope (1990, NES)

The Zapper was a simple light gun for the first Nintendo console, and although supported by barely 15 games, it became a well-known and popular gadget through Duck Hunt. However, Konami saw the real opportunity in it: what if we abolished all its positive features and, with some capital bullshit, permanently cut off its functionality? And the thought followed, the LaserScope was created!

Let’s see how ridiculous the design, which may have been futuristic in ’90, looks today, isn’t (just) why we came together today. Let’s take aim! A dim target cross appears on the small screen in front of the right eye, which should be used to target ducks, for example. Unfortunately, the accuracy decreased with the distance, so it was already possible one meter from the TV at which corner of the screen the program would detect the shot. Speaking of which – as you can see in the picture, there are no weapons, no controllers, no buttons. How then do we shoot? Well with our voice; you know, futuristic design, and all. For each shot, we had to shout out loud into the little microphone that Fire !, at which point our character fired with a 100% chance. Then again at the next breath. Yes, to avoid detection problems, LaseerScope perceived any background sound, distant dog barking, blink noise as a fire command, so there wasn’t much chance of timing.

4. Alphagrip AG-5 (2004, PC)

In the gaming world today, all actors argue for simplification; simpler controls, simpler game elements are waiting for us everywhere. AlphaGrip responds to these voices with a contemptuous snort, “You are soft and you will be taken away by the Great Cyberpest for the first time.” The AG-5 is practically a plastic monster born of the unholy marriage of a keyboard, a mouse, and a video game controller, which it’s hard not to believe it’s not the result of a funny Photoshop action. There’s also a trackball on the machine (though we were hoping this abomination was finally extinct), with two “cleverly” mouse buttons placed one below the other and 42 other keys.

Of these, six are Shift keys, why not, and the rest are letters and numbers placed almost completely randomly (according to the makers, of course, better than QWERTY layout), as well as other function keys. Including the various options and key combinations, we can describe more than 700 characters, which is very useful if… that if… well, we don’t know that. It seems completely unsuitable for play, despite the fact that in the promotional pictures happy customers play World of Warcraft with it – without directional buttons, using a trackball…

3. Broderbund U-Force (1989, NES)

Based on the above, hopefully, everyone knows exactly: if something is set to be very futuristic, plus it appeared in the ’80s, it simply doesn’t work. And then comes a quote from the U-Force manual: “The mass of the U-Force’s sensors creates a three-dimensional Force Field 30 inches above the unit. The movement and position of the objects entering the Force Space are translated by the sensors into the language of the game. ” Putting the two pieces of information together, it turns out: the U-Force didn’t work.

And come to the unexpected twist: wrongly, without all the enjoyment, but in some ways, the U-Force works orders of magnitude better than the Sega Activator, for example. True, it’s at least as far from precision as LaserScope, but for example, Super Mario Bros. was able to play it almost all the way through with a pro. In Activator, it is also possible to proceed from the start screen. True, paying to be able to play with a gadget that evokes an oversized DS is much worse than with a controller is pretty big bullshit, but that’s why this list was made.

2. Mindwire V5 (2005, multiplatform)

Force feedback? Come on, it’s a masochistic tool for beginners. Current! That’s a stab! This train of thought could have passed through the minds of Mindware executives (for some reason we also envision leather clothing for the meeting), and so the V5 was born, which is actually a multiplatform self-shocker (available on PC, PS3, Xbox, and GameCube).

Every time the vibrator function of the controller is turned on, instead, electrodes attached to our body are commanded, and conduct current is applied to our selected parts of the body. We can place five such patches on ourselves in any position before play, and we get electric shocks with a force depending on the intensity of the vibration, according to the official description, from a hard blow to a soothing massage. (It is said that it is not possible to die because it meets all kinds of EU standards. We didn’t even know that the EU has standards for electric self-shockers…)

01. Huge Crimson (2005, Sega Saturn)

The game: Death Crimson. You haven’t heard of it, not by accident. It was released for Sega Saturn, in barely a few thousand copies, and is best known for being the most ostentatious game in the history of the console. He also stood out from the “kusoge”, i.e. “shit game” category, with his terrible difficulty, graphics, and music. The official Saturn newspaper player ratings also averaged 1.1 points (on a ten-point scale), which is likely to remain an unbreakable record forever. It is quite obvious after all this that since its appearance it has become a cult toy, for $ 80-100 you can very rarely get a used copy of it.

RELATED: Check out our video game articles, here.

What is already surprising, however, is that an artist named Takamasa Sumi was so enthusiastic about the game that he created the roughest video game controller of all time. He wears the Sega Saturn machine and the glued Death Crimson in the body of a monster taller than three meters, three and a half meters long (thus ensuring that this is the only way to try it). You have to stand or lie on the fifty-pound gigantic. You can only try it at the Art Asia Museum in Fukuoka, certainly with a tentacle-rapist installation. And as a farewell, come a modern wonder, a Chinese-made aftermarket SNES controller still available today, with the sickest button assignment of all time.

Conclusion

Some games need a controller to be better in it. If you want to make sure you’re getting the very best controller make sure to read some reviews and watch some videos on YouTube. But you can never go wrong with the good old keyboard and mouse. There are plenty of games that don’t require any additional hardware like the Book of Ra 10, which is an online game, easy to play for everyone. And the best part

https://www.geekgirlauthority.com/playstation-has-released-the-first-images-of-the-playstation-5-controller/

Betty Bugle

Leave a Comment